From game to algorithm integration of gaming and ai to encourage critical thinking in students

Vol. 4 | No. 2 | December 2025
Maja Mitevska-Poceva
Primary school teacher and mentor teacher

Abstract

This paper explores the role of gamification as an innovative pedagogical strategy and its integration with AI tools to promote critical thinking among primary school students. Through the analysis of contemporary theoretical models and best prac­tices, the potential of gamified activities supported by intelligent systems to enhance students’ motivation, engagement, and cognitive abilities is discussed, while simultane­ously developing their critical awareness of media and digital reality. Critical thinking, as an essential competency of the 21st century, enables students to logically analyze, eval­uate, and make evidence-based decisions. It represents a process that overcomes the limitations of bias, impulsive reasoning, and one-sided perspectives, relying on values such as clarity, accuracy, consistency, relevance, and fairness. In this context, artificial in­telligence is not just a technological tool, but also a cognitive challenge that requires the development of critical skills for analyzing, interpreting, and evaluating algorithmically generated content. Learning with and through AI promotes awareness of how algorithms select and present information, enabling students to recognize potential manipulations, biases, and limitations of digital systems. The paper proposes an integrative learning model that connects elements of play, technology, and cognitive autonomy, creating an environment that fosters development, innovation, and freedom of thought. In this way, the integration of gamification and AI emerges as a key tool for building a generation of students who can navigate the complex informational landscape of modern society crit­ically, creatively, and ethically.

Keywords: gamification, artificial intelligence, critical thinking, media literacy.